Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPUSamplerAddressMode
{/**< Specifies that the coordinates will wrap around. */
SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will clamp to the 0-1 range. */
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE } SDL_GPUSamplerAddressMode;
This enum is available since SDL 3.1.3