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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUSamplerAddressMode

Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;

Version

This enum is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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