Check if a gamepad has been opened and is currently connected.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | a gamepad identifier previously returned by SDL_OpenGamepad(). |
(bool) Returns true if the gamepad has been opened and is currently connected, or false if not.
This function is available since SDL 3.1.3.