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SDL_GamepadConnected

Check if a gamepad has been opened and is currently connected.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

(bool) Returns true if the gamepad has been opened and is currently connected, or false if not.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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