SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GamepadConnected

Check if a gamepad has been opened and is currently connected.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

(bool) Returns true if the gamepad has been opened and is currently connected, or false if not.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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