Get the SDL joystick layer binding for a gamepad axis mapping.
SDL_GamepadBinding SDL_GetGamepadBindForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
gamepad | a gamepad |
axis | an axis enum value (one of the SDL_GamepadAxis values) |
Returns a SDL_GamepadBinding describing the bind. On failure (like the given Controller axis doesn't exist on the device), its .bindType
will be SDL_GAMEPAD_BINDTYPE_NONE
.
This function is available since SDL 3.0.0.