SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the SDL joystick layer bindings for a gamepad.

Header File

Defined in SDL_gamepad.h, but apps should only #include <SDL3/SDL.h>!


extern DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Function Parameters

gamepad a gamepad
count a pointer filled in with the number of bindings returned

Return Value

Returns a NULL terminated array of pointers to bindings which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryAPIFunction

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