Get the connection state of a gamepad.
Defined in <SDL3/SDL_gamepad.h>
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(SDL_JoystickConnectionState) Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID
on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.