Get the instance ID of an opened gamepad.
Defined in <SDL3/SDL_gamepad.h>
SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | a gamepad identifier previously returned by SDL_OpenGamepad(). |
(SDL_JoystickID) Returns the instance ID of the specified gamepad on success or 0 on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.