Get the underlying joystick from a gamepad.
Defined in <SDL3/SDL_gamepad.h>
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object that you want to get a joystick from. |
(SDL_Joystick *) Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.
This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).
The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.
This function is available since SDL 3.1.3.