SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadJoystick

Get the underlying joystick from a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad the gamepad object that you want to get a joystick from.

Return Value

(SDL_Joystick *) Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

Remarks

This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.