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SDL_GetGamepadMappingForID

Get the mapping of a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.

Return Value

(char *) Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free() when it is no longer needed.

Remarks

This can be called before any gamepads are opened.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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