Get the current mapping of a gamepad.
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
|gamepad||the gamepad you want to get the current mapping for|
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information.
The returned string must be freed with SDL_free().
Details about mappings are discussed with SDL_AddGamepadMapping().
This function is available since SDL 3.0.0.