Get the current mapping of a gamepad.
Defined in <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad you want to get the current mapping for. |
(char *) Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
Details about mappings are discussed with SDL_AddGamepadMapping().
This function is available since SDL 3.1.3.