Get the current mapping of a gamepad.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad you want to get the current mapping for. |
(const char *) Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information.
Details about mappings are discussed with SDL_AddGamepadMapping().
This function is available since SDL 3.0.0.