Set the current mapping of a joystick or gamepad.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
SDL_JoystickID | instance_id | the joystick instance ID. |
const char * | mapping | the mapping to use for this device, or NULL to clear the mapping. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Details about mappings are discussed with SDL_AddGamepadMapping().
This function is available since SDL 3.1.3.