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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the current mapping of a joystick or gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>


int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.
const char * mapping the mapping to use for this device, or NULL to clear the mapping.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


Details about mappings are discussed with SDL_AddGamepadMapping().


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryGamepad

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