SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadName

Get the implementation-dependent name for an opened gamepad.

Syntax

const char* SDL_GetGamepadName(SDL_Gamepad *gamepad);

Function Parameters

gamepad a gamepad identifier previously returned by SDL_OpenGamepad()

Return Value

Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.

Version

This function is available since SDL 3.0.0.


CategoryAPI


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