Get the implementation-dependent name for an opened gamepad.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | a gamepad identifier previously returned by SDL_OpenGamepad(). |
(const char *) Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.
This function is available since SDL 3.1.3.