Get the implementation-dependent name for an opened gamepad.
const char* SDL_GetGamepadName(SDL_Gamepad *gamepad);
gamepad | a gamepad identifier previously returned by SDL_OpenGamepad() |
Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.
This is the same name as returned by SDL_GetGamepadNameForIndex(), but it takes a gamepad identifier instead of the (unstable) device index.
This function is available since SDL 3.0.0.