SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadName

Get the implementation-dependent name for an opened gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

(const char *) Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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