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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the implementation-dependent name for an opened gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>


const char* SDL_GetGamepadName(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

(const char *) Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.


The returned string follows the SDL_GetStringRule.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryGamepad

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