SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the implementation-dependent name for an opened gamepad.


const char* SDL_GetGamepadName(SDL_Gamepad *gamepad);

Function Parameters

gamepad a gamepad identifier previously returned by SDL_OpenGamepad()

Return Value

Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.


This is the same name as returned by SDL_GetGamepadNameForIndex(), but it takes a gamepad identifier instead of the (unstable) device index.


This function is available since SDL 3.0.0.


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