Get the USB product ID of a gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(Uint16) Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero.
This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.