Get the USB product ID of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint16) Returns the USB product ID, or zero if unavailable.
If the product ID isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.