Get the USB product ID of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint16) Returns the USB product ID, or zero if unavailable.
If the product ID isn't available this function returns 0.
This function is available since SDL 3.1.3.