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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadProduct

Get the USB product ID of an opened gamepad, if available.

Syntax

Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad object to query.

Return Value

Returns the USB product ID, or zero if unavailable.

Remarks

If the product ID isn't available this function returns 0.

Version

This function is available since SDL 3.0.0.


CategoryAPI


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