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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadProduct

Get the USB product ID of an opened gamepad, if available.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad the gamepad object to query.

Return Value

(Uint16) Returns the USB product ID, or zero if unavailable.

Remarks

If the product ID isn't available this function returns 0.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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