Get the product version of an opened gamepad, if available.
Defined in SDL_gamepad.h, but apps should use #include <SDL3/SDL.h>
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
gamepad | the gamepad object to query. |
Returns the USB product version, or zero if unavailable.
If the product version isn't available this function returns 0.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction