Get the product version of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint16) Returns the USB product version, or zero if unavailable.
If the product version isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.