Get the product version of a gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(Uint16) Returns the product version of the selected gamepad. If called on an invalid index, this function returns zero.
This can be called before any gamepads are opened. If the product version isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.