Get the current state of a gamepad sensor.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
SDL_Gamepad * | gamepad | the gamepad to query. |
SDL_SensorType | type | the type of sensor to query. |
float * | data | a pointer filled with the current sensor state. |
int | num_values | the number of values to write to data. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
This function is available since SDL 3.1.3.