Get the data rate (number of events per second) of a gamepad sensor.
Defined in <SDL3/SDL_gamepad.h>
float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);
SDL_Gamepad * | gamepad | the gamepad to query. |
SDL_SensorType | type | the type of sensor to query. |
(float) Returns the data rate, or 0.0f if the data rate is not available.
This function is available since SDL 3.1.3.