Get the data rate (number of events per second) of a gamepad sensor.
float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);
gamepad | The gamepad to query |
type | The type of sensor to query |
Returns the data rate, or 0.0f if the data rate is not available.
This function is available since SDL 3.0.0.