Get the Steam Input handle of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint64) Returns the gamepad handle, or 0 if unavailable.
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
This function is available since SDL 3.1.3.