SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the Steam Input handle of an opened gamepad, if available.

Header File

Defined in <SDL3/SDL_gamepad.h>


Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad the gamepad object to query.

Return Value

(Uint64) Returns the gamepad handle, or 0 if unavailable.


Returns an InputHandle_t for the gamepad that can be used with Steam Input API:


This function is available since SDL 3.0.0.

CategoryAPI, CategoryAPIFunction, CategoryGamepad

[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.