Convert from an SDL_GamepadAxis enum to a string.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
SDL_GamepadAxis | axis | an enum value for a given SDL_GamepadAxis. |
(const char *) Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
This function is available since SDL 3.1.3.