Convert from an SDL_GamepadButton enum to a string.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
SDL_GamepadButton | button | an enum value for a given SDL_GamepadButton. |
(const char *) Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
This function is available since SDL 3.1.3.