Convert from an SDL_GamepadType enum to a string.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
SDL_GamepadType | type | an enum value for a given SDL_GamepadType. |
(const char *) Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
This function is available since SDL 3.0.0.