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SDL_GetGamepadTypeFromString

Convert a string into SDL_GamepadType enum.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);

Function Parameters

const char * str string representing a SDL_GamepadType type.

Return Value

(SDL_GamepadType) Returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

Remarks

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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