Get the USB vendor ID of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint16) Returns the USB vendor ID, or zero if unavailable.
If the vendor ID isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.