Get the USB product ID of a joystick, if available.
Defined in <SDL3/SDL_joystick.h>
Uint16 SDL_GetJoystickProductForID(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(Uint16) Returns the USB product ID of the selected joystick. If called with an invalid instance_id, this function returns 0.
This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.