SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the type of an opened gamepad, ignoring any mapping override.

Header File

Defined in <SDL3/SDL_gamepad.h>


SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad the gamepad object to query.

Return Value

(SDL_GamepadType) Returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryGamepad

[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.