Get the type of an opened gamepad, ignoring any mapping override.
Defined in <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(SDL_GamepadType) Returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.
This function is available since SDL 3.1.3.