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SDL_GetRealGamepadTypeForID

Get the type of a gamepad, ignoring any mapping override.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.

Return Value

(SDL_GamepadType) Returns the gamepad type.

Remarks

This can be called before any gamepads are opened.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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