Get the type of a gamepad, ignoring any mapping override.
Defined in <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(SDL_GamepadType) Returns the gamepad type.
This can be called before any gamepads are opened.
This function is available since SDL 3.1.3.