SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetRectIntersectionFloat

Calculate the intersection of two rectangles with float precision.

Syntax

SDL_bool SDL_GetRectIntersectionFloat(const SDL_FRect * A,
                            const SDL_FRect * B,
                            SDL_FRect * result);

Function Parameters

A an SDL_FRect structure representing the first rectangle
B an SDL_FRect structure representing the second rectangle
result an SDL_FRect structure filled in with the intersection of rectangles A and B

Return Value

Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.

Remarks

If result is NULL then this function will return SDL_FALSE.

Version

This function is available since SDL 3.0.0.


CategoryAPI


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