Calculate the intersection of two rectangles with float precision.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);| const SDL_FRect * | A | an SDL_FRect structure representing the first rectangle. |
| const SDL_FRect * | B | an SDL_FRect structure representing the second rectangle. |
| SDL_FRect * | result | an SDL_FRect structure filled in with the intersection of rectangles A and B. |
(bool) Returns true if there is an intersection, false otherwise.
If result is NULL then this function will return false.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.