Calculate the intersection of two rectangles with float precision.
const SDL_FRect * A,
SDL_bool SDL_GetRectIntersectionFloat(const SDL_FRect * B,
SDL_FRect * result);
A | an SDL_FRect structure representing the first rectangle |
B | an SDL_FRect structure representing the second rectangle |
result | an SDL_FRect structure filled in with the intersection of rectangles A and B |
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If result
is NULL then this function will return SDL_FALSE.
This function is available since SDL 3.0.0.