Calculate the intersection of two rectangles with float precision.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
const SDL_FRect * | A | an SDL_FRect structure representing the first rectangle. |
const SDL_FRect * | B | an SDL_FRect structure representing the second rectangle. |
SDL_FRect * | result | an SDL_FRect structure filled in with the intersection of rectangles A and B . |
(bool) Returns true if there is an intersection, false otherwise.
If result
is NULL then this function will return false.
This function is available since SDL 3.1.3.