Calculate the intersection of two rectangles with float precision.
const SDL_FRect * A, SDL_bool SDL_GetRectIntersectionFloat(const SDL_FRect * B, SDL_FRect * result);
|A||an SDL_FRect structure representing the first rectangle|
|B||an SDL_FRect structure representing the second rectangle|
|result||an SDL_FRect structure filled in with the intersection of rectangles
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
result is NULL then this function will return SDL_FALSE.
This function is available since SDL 3.0.0.