Get the blend mode used for texture copy operations.
Defined in <SDL3/SDL_render.h>
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
SDL_Texture * | texture | the texture to query. |
SDL_BlendMode * | blendMode | a pointer filled in with the current SDL_BlendMode. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.