Get the blend mode used for texture copy operations.
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
texture | the texture to query |
blendMode | a pointer filled in with the current SDL_BlendMode |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.