SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set the blend mode for a texture, used by SDL_RenderTexture().


int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

Function Parameters

texture the texture to update
blendMode the SDL_BlendMode to use for texture blending

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryRender

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