Inserts an arbitrary string label into the command buffer callstream.
Defined in <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
SDL_GPUCommandBuffer *command_buffer,const char *text);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
const char * | text | a UTF-8 string constant to insert as the label. |
Useful for debugging.
This function is available since SDL 3.1.3.