Check if the given joystick is supported by the gamepad interface.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_IsGamepad(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(bool) Returns true if the given joystick is supported by the gamepad interface, false if it isn't or it's an invalid index.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.