Check if the given joystick is supported by the gamepad interface.
Defined in <SDL3/SDL_gamepad.h>
SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id);
SDL_JoystickID | instance_id | the joystick instance ID. |
(SDL_bool) Returns SDL_TRUE if the given joystick is supported by the gamepad interface, SDL_FALSE if it isn't or it's an invalid index.
This function is available since SDL 3.0.0.