Load a BMP image from a file.
Defined in SDL_surface.h, but apps should use #include <SDL3/SDL.h>
const char *file); SDL_Surface* SDL_LoadBMP(
file | the BMP file to load |
Returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction, CategorySurface