SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_PauseAudioStreamDevice

Use this function to pause audio playback on the audio device associated with an audio stream.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

int SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);

Function Parameters

SDL_AudioStream * stream the audio stream associated with the audio device to pause.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio


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