Use this function to unpause audio playback on the audio device associated with an audio stream.
Defined in <SDL3/SDL_audio.h>
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the audio stream associated with the audio device to resume. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for audio playback to begin on such device.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.