SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_ResumeAudioStreamDevice

Use this function to unpause audio playback on the audio device associated with an audio stream.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

Function Parameters

SDL_AudioStream * stream the audio stream associated with the audio device to resume.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.