Use this function to unpause audio playback on the audio device associated with an audio stream.
Defined in <SDL3/SDL_audio.h>
int SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the audio stream associated with the audio device to resume. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.