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SDL_PopGPUDebugGroup

Ends the most-recently pushed debug group.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_PopGPUDebugGroup(
    SDL_GPUCommandBuffer *command_buffer);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.

Remarks

On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll to be in your PATH or in the same directory as your executable. See here for instructions on how to obtain it.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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