Ends the most-recently pushed debug group.
Defined in <SDL3/SDL_gpu.h>
void SDL_PopGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer);| SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll to be in your PATH or in the same directory as your executable. See here for instructions on how to obtain it.
This function is available since SDL 3.2.0.