Begins a debug group with an arbitary name.
Defined in <SDL3/SDL_gpu.h>
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,const char *name);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
const char * | name | a UTF-8 string constant that names the group. |
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
This function is available since SDL 3.1.3.