Add data to be converted/resampled to the stream.
int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len);
stream | The stream the audio data is being added to |
buf | A pointer to the audio data to add |
len | The number of bytes to write to the stream |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.