Checks the status of a fence.
Defined in <SDL3/SDL_gpu.h>
bool SDL_QueryGPUFence(
SDL_GPUDevice *device, SDL_GPUFence *fence);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUFence * | fence | a fence. |
(bool) Returns true if the fence is signaled, false if it is not.
This function is available since SDL 3.1.3.