Draw a line on the current rendering target at subpixel precision.

`int SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2);`

renderer |
The renderer which should draw a line. |

x1 |
The x coordinate of the start point. |

y1 |
The y coordinate of the start point. |

x2 |
The x coordinate of the end point. |

y2 |
The y coordinate of the end point. |

Returns 0 on success, or -1 on error

This function is available since SDL 3.0.0.

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