Draw a line on the current rendering target at subpixel precision.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2);
SDL_Renderer * | renderer | the renderer which should draw a line. |
float | x1 | the x coordinate of the start point. |
float | y1 | the y coordinate of the start point. |
float | x2 | the x coordinate of the end point. |
float | y2 | the y coordinate of the end point. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.