Draw a series of connected lines on the current rendering target at subpixel precision.
int SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
renderer | The renderer which should draw multiple lines. |
points | The points along the lines |
count | The number of points, drawing count-1 lines |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.