Draw a point on the current rendering target at subpixel precision.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y);
SDL_Renderer * | renderer | the renderer which should draw a point. |
float | x | the x coordinate of the point. |
float | y | the y coordinate of the point. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.