Draw multiple points on the current rendering target at subpixel precision.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
SDL_Renderer * | renderer | the renderer which should draw multiple points. |
const SDL_FPoint * | points | the points to draw. |
int | count | the number of points to draw. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.