Draw multiple points on the current rendering target at subpixel precision.
int SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
renderer | The renderer which should draw multiple points. |
points | The points to draw |
count | The number of points to draw |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.