Start a rumble effect on a gamepad.
int SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|gamepad||The gamepad to vibrate|
|low_frequency_rumble||The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF|
|high_frequency_rumble||The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF|
|duration_ms||The duration of the rumble effect, in milliseconds|
Returns 0, or -1 if rumble isn't supported on this gamepad
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function is available since SDL 3.0.0.