Send a gamepad specific effect packet
int SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size);
gamepad | The gamepad to affect |
data | The data to send to the gamepad |
size | The size of the data to send to the gamepad |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.