Set a callback that runs when data is requested from an audio stream.
Defined in <SDL3/SDL_audio.h>
bool SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata);
SDL_AudioStream * | stream | the audio stream to set the new callback on. |
SDL_AudioStreamCallback | callback | the new callback function to call when data is requested from the stream. |
void * | userdata | an opaque pointer provided to the callback for its own personal use. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information. This only fails if stream
is NULL.
This callback is called before data is obtained from the stream, giving the callback the chance to add more on-demand.
The callback can (optionally) call SDL_PutAudioStreamData() to add more audio to the stream during this call; if needed, the request that triggered this callback will obtain the new data immediately.
The callback's approx_request
argument is roughly how many bytes of unconverted data (in the stream's input format) is needed by the caller, although this may overestimate a little for safety. This takes into account how much is already in the stream and only asks for any extra necessary to resolve the request, which means the callback may be asked for zero bytes, and a different amount on each call.
The callback is not required to supply exact amounts; it is allowed to supply too much or too little or none at all. The caller will get what's available, up to the amount they requested, regardless of this callback's outcome.
Clearing or flushing an audio stream does not call this callback.
This function obtains the stream's lock, which means any existing callback (get or put) in progress will finish running before setting the new callback.
Setting a NULL function turns off the callback.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.