Set the active cursor.
Defined in <SDL3/SDL_mouse.h>
bool SDL_SetCursor(SDL_Cursor *cursor);
SDL_Cursor * | cursor | a cursor to make active. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.