THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!
Set the active cursor.
int SDL_SetCursor(SDL_Cursor * cursor);
cursor | a cursor to make active |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
This function is available since SDL 3.0.0.
You can add your code example here
CategoryAPI, CategoryMouse, CategoryDraft