Update a gamepad's LED color.
Defined in <SDL3/SDL_gamepad.h>
int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
gamepad | The gamepad to update |
red | The intensity of the red LED |
green | The intensity of the green LED |
blue | The intensity of the blue LED |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction