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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetGamepadLED

Update a gamepad's LED color.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);

Function Parameters

gamepad The gamepad to update
red The intensity of the red LED
green The intensity of the green LED
blue The intensity of the blue LED

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.

For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction


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