Update a gamepad's LED color.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
SDL_Gamepad * | gamepad | the gamepad to update. |
Uint8 | red | the intensity of the red LED. |
Uint8 | green | the intensity of the green LED. |
Uint8 | blue | the intensity of the blue LED. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
This function is available since SDL 3.1.3.