Set the state of a button on an opened virtual joystick.
Defined in <SDL3/SDL_joystick.h>
bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down);
SDL_Joystick * | joystick | the virtual joystick on which to set state. |
int | button | the index of the button on the virtual joystick to update. |
bool | down | true if the button is pressed, false otherwise. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
This function is available since SDL 3.1.3.