Set values on an opened, virtual-joystick's button.
int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
|joystick||the virtual joystick on which to set state.|
|button||the specific button on the virtual joystick to set.|
|value||the new value for the specified button.|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
This function is available since SDL 3.0.0.