Set the scale mode used for texture scale operations.
Defined in <SDL3/SDL_render.h>
bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode);
SDL_Texture * | texture | the texture to update. |
SDL_ScaleMode | scaleMode | the SDL_ScaleMode to use for texture scaling. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The default texture scale mode is SDL_SCALEMODE_LINEAR.
If the scale mode is not supported, the closest supported mode is chosen.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.