Confines the cursor to the specified area of a window.
Defined in <SDL3/SDL_video.h>
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
SDL_Window * | window | the window that will be associated with the barrier. |
const SDL_Rect * | rect | a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.
CategoryAPI, CategoryAPIFunction, CategoryVideo, CategoryMouse,